Epoch II: Anomalies
Dust, Data, and Distortion
date
15.06.2025
photos
Wedge

Epoch II: Anomalies
If Epoch I was a precondition—a system coming online—then Epoch II marks its divergence.
Anomalies gathers sculptural deviations born from simulation, LIDAR, and subtractive memory.
These are not designed objects. They are emergent faults—glitches rendered solid.
Extracted from chaotic attractors and 3D-printed in quartz sand, each piece sits at a threshold:
part furniture, part ruin.
Formed through tension, distortion, and atmospheric noise, they resist classification—
offering not conclusions, but residues.
Anomalies are not mistakes.
They are forecasts.
Encoded disruptions that speak in form.
Commissioned for an alpine hotel, the series unfolds as material fiction—
an imagined archaeology of near-future remnants.
Geometry arrives fractured. Mass behaves ambiguously.
Voids take on structure.
What holds is less important than what slips.
Wedge reads the landscape through signal—
LIDAR traces, non-linear drift, topographic memory.
What emerges is not stability, but suspension:
between utility and monument, between data and debris.
Epoch II does not resolve.
It hovers.
It lingers.
It thresholds.