In differential geometry, the Grassmann product, represented by a wedge, constructs higher-dimensional objects by adding existing dimensions. Wedge adopts this principle as both method and metaphor—treating design as a recursive operation of separation, calibration, and emergence.
Our Vision
Bridging contemporary manufacturing with craft sensibilities, Wedge proposes design not as a solution, but as an active force—a vector of thought and matter that intervenes, misaligns, and reshapes the systems it touches.
Approach
Speculative by nature, where geometry is reimagined and matter becomes consequence.
Interference
A site, a signal, a set of materials—each arrives with its own noise.
Our work doesn’t resolve that noise; it leans into it. Through computational operations and environmental friction, form is initiated as a response to interference. Design here is not a blank slate, but a field of tension—where meaning starts by breaking continuity.
Emergence
Geometry is not applied, it unfolds.
Through recursive modelling and material calibration, spatial patterns begin to take hold. Shapes are not drawn—they accumulate. Each curve, edge, and surface emerges from a system of interaction: granular, iterative, and unfinalised until it stabilises. What results is never singular. It is the sum of inputs, thresholds, and decisions—materialised through process, not imposed upon it.
Imprint
The outcome is not just an object, but a record.
Every surface holds memory—of toolpaths, alignments, delays in deposition, shifts in grain. We treat the final form as a kind of evidence: not the end of a process, but the solidified trace of it. Imprint is where speculation meets matter. The visible remains of an invisible system.